Chill
(Alteration)

Range:  10 yards per level
Components:  V, S
Duration:  1 round per level
Casting Time:  1
Area of Effect:  One creature
Saving Throw:  Negates

This spell chills the victim, lowering its body temperature and slowing reactions. Any creature that fails its saving throw suffers a -2 penalty to initiative and a -1 to-hit. Any creature without a normal, living body is immune to this spell (golems, undead, elementals, etc.). Creatures immune or resistant to cold are also immune to this spell.

